Manasvi J. Maasthi

Walk-Through MR World Approach for Students Using Mixed Reality - Vol, 103(6), Dec - New York Springer 2022 - 2207–2211p

Knowledge is prodigious, and learning has no boundary. The curiosity of the one to learn, discover and invent decides the future of the world. Educational Institutions’ main objective is to provide qualitative knowledge to the students and supporting tools used for learning play a major role. The conventional education system is arduous to be used in the current situation of the global pandemic of COVID-19. New methods and tools are required to make learning and imparting knowledge more effective. Applications like Google Meet, Zoom, Cisco WebEx are being used in schools and colleges. When it comes to simulations in technical education, for instance, to develop any electrical circuits, robots, buildings, etc., software like MATLAB, 3Ds MAX, GNU Octave is being used. These methods neither are interactive nor provide an immersive experience to the user. To subdue this problem, Mixed Reality (MR) technology can be utilized as a boon by developing an application where students can have interactive classes, submerging themselves, and gaining the required knowledge. Also, the technical students can simulate their experiments onto the real world, providing an idea of how the world may look when new things are adopted and can undergo a walk-through experience in the MR world.


Electrical Engineering
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