Employ Gamification to Make “I&CS” More Interesting (Record no. 10145)

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Original cataloging agency AIKTC-KRRC
Transcribing agency AIKTC-KRRC
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9 (RLIN) 10577
Author Dixit, Rashmi K.
245 ## - TITLE STATEMENT
Title Employ Gamification to Make “I&CS” More Interesting
250 ## - EDITION STATEMENT
Volume, Issue number Vol.32(2), Oct
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Pune
Name of publisher, distributor, etc. Engineering Education Foundation
Year 2018
300 ## - PHYSICAL DESCRIPTION
Pagination 55-60p.
520 ## - SUMMARY, ETC.
Summary, etc. The world of internet includes lot of viruses and hackers, eavesdropping and electronic fraud. So, there is a need of security to information and cyber data. The requirement is not only of secrecy but the authenticity of information is also equally important. The requirements of security and authenticity within an organization are on a boom now which has undergone lots of changes over the decades. Information and Cyber Security Course tries to provide both the principles and practice of cryptography and network security. The awareness and study of security issues is required. It plays major role in the industry and organization. Hence the course of Information&Cyber Security is a must for students to learn especially for Computer Scienece and Information Technology students. To create interest in learning this course, the fun learning activity like gamification is implemented. According to the Merriam-Webster dictionary, a game is “an activity engaged in for diversion or amusement”. Gamification in general speaking is a fun activity to engage the student, to meet learning objective. The Study proposes Gamification which provides a smart way of teaching to make learner active. The paper focuses on involvement and engagement of the learner with Gamification. The experiment is conducted for the final year Computer Science and Engineering students for the course of Information and Cyber Security. The results show that the ability of problem-solving among students increased effectively with more understanding level. The effectiveness of the experiment is verified by the survey from students and the university results.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
9 (RLIN) 4642
Topical term or geographic name entry element Humanities and Applied Sciences
700 ## - ADDED ENTRY--PERSONAL NAME
9 (RLIN) 10578
Co-Author Nirgude, Manisha
773 0# - HOST ITEM ENTRY
Title Journal of engineering education transformations
Place, publisher, and date of publication Sangli Rajarambapu Institute Of Technology
International Standard Serial Number 2349-2473
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URL http://www.journaleet.org/index.php/jeet/article/view/139502
Link text Click here
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Articles Abstract Database
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Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Barcode Date last seen Price effective from Koha item type
          School of Engineering & Technology School of Engineering & Technology Archieval Section 2019-11-20 2020214 2019-11-20 2019-11-20 Articles Abstract Database
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