Rendering in sketchup (Record no. 1367)

000 -LEADER
fixed length control field 00525nam a2200181Ia 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20181030105717.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180707s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978-1-118-33277-1
040 ## - CATALOGING SOURCE
Original cataloging agency AIKTC-KRRC
Transcribing agency AIKTC-KRRC
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title ENG
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 740.285
Item number TAL
Edition number DDC23
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Tal, Daniel
9 (RLIN) 1237
245 #0 - TITLE STATEMENT
Title Rendering in sketchup
250 ## - EDITION STATEMENT
Edition statement 1st Ed
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New Delhi
Name of publisher, distributor, etc. John Wiley & Sons
Date of publication, distribution, etc. 2013
300 ## - PHYSICAL DESCRIPTION
Extent 628 Pages
Other physical details | Binding - Paperback |
520 ## - SUMMARY, ETC.
Summary, etc. The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step–by–step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step–by–step process focused on workflow within SketchUp s familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render∗∗. These programs are easy to learn and function in SketchUp. > Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post–processing: Learn how to further refine rendered images in Photoshop. ∗∗Free online chapters: The book reviews specific settings for SketchUp and the rendering plug–in Shaderlight. Given the ever–changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term OVERVIEWANDCONCEPTS; TEXTURES; MODELINGDETAIL; SETTINGLIGHTWITHSHADOWS
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element GRAPHICS AND DRAWINGS (GRP/DRW)
9 (RLIN) 4940
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Text Books
Source of classification or shelving scheme
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent Location Current Location Shelving location Date acquired Source of acquisition Cost, normal purchase price Full call number Barcode Date last seen Koha item type
          Circulation School of Architecture School of Architecture General Stacks 2014-10-13 Metro Books 4160.84 740.285 TAL A1409 2024-07-01 Text Books
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