000 -LEADER |
fixed length control field |
00525nam a2200181Ia 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20181030105717.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
180707s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
978-1-118-33277-1 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
AIKTC-KRRC |
Transcribing agency |
AIKTC-KRRC |
041 ## - LANGUAGE CODE |
Language code of text/sound track or separate title |
ENG |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
740.285 |
Item number |
TAL |
Edition number |
DDC23 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Tal, Daniel |
9 (RLIN) |
1237 |
245 #0 - TITLE STATEMENT |
Title |
Rendering in sketchup |
250 ## - EDITION STATEMENT |
Edition statement |
1st Ed |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
New Delhi |
Name of publisher, distributor, etc. |
John Wiley & Sons |
Date of publication, distribution, etc. |
2013 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
628 Pages |
Other physical details |
| Binding - Paperback | |
520 ## - SUMMARY, ETC. |
Summary, etc. |
The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step–by–step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step–by–step process focused on workflow within SketchUp s familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render∗∗. These programs are easy to learn and function in SketchUp. > Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post–processing: Learn how to further refine rendered images in Photoshop. ∗∗Free online chapters: The book reviews specific settings for SketchUp and the rendering plug–in Shaderlight. Given the ever–changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more. |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
OVERVIEWANDCONCEPTS; TEXTURES; MODELINGDETAIL; SETTINGLIGHTWITHSHADOWS |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
GRAPHICS AND DRAWINGS (GRP/DRW) |
9 (RLIN) |
4940 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Text Books |
Source of classification or shelving scheme |
|