Role of Interactive and Immersive Technologies in Higher Education: A Survey (Record no. 18928)

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Original cataloging agency AIKTC-KRRC
Transcribing agency AIKTC-KRRC
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9 (RLIN) 20099
Author Kaur, Deepti Prit
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Title Role of Interactive and Immersive Technologies in Higher Education: A Survey
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Volume, Issue number Vol,36(2), October
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Place of publication, distribution, etc. Pune
Name of publisher, distributor, etc. Engineering Education Foundation
Year 2022
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Pagination 79-86p
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Summary, etc. developments in the Engineering domain have risen at an unprecedented rate in the past three decades. New technologies emerge every year and find their use case in multiple industries, also impacting the higher education as a whole. The present ecosystem demands industry-ready graduates from higher education institutes. To meet this, inculcation of newly developed technologies in the engineering education domain is a must. The retention span of Millennials in the traditional classroom settings has lowered down, posing the biggest challenge in student learning outcome at the higher education level. To solve this problem, interactive and immersive technologies has played a significant role through the use of Augmented Reality (AR), Virtual Reality (VR), and Gamification in a modern classroom setting. These technologies are capable of being used online as well as offline, and promise to deliver an enhanced user experience. The use of such tools also improves the student engagement by virtue of interactive content during the classroom session. This results in improved student learning and motivation in various domains of higher education. This paper focuses on the engineering education domain and discusses the role of these technologies in improving student understanding of intricate concepts of various engineering disciplines. A study of research papers presenting different digital learning platforms developed using these technologies from 2017 to 2021 was done, and it was concluded that the trends and technologies discussed in this paper have been tested and proven to be beneficial in engineering education. Further, developing a low-cost learning system using immersive and interactive technologies, and upgrading the present classroom set-up and skill set of instructors to make them significantly capable of utilizing the benefits offered by these technologies is yet to be achieved.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
9 (RLIN) 4642
Topical term or geographic name entry element Humanities and Applied Sciences
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9 (RLIN) 20101
Co-Author Kumar, Amit
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Title Journal of engineering education transformations (JEET)
International Standard Serial Number 2349-2473
Place, publisher, and date of publication Sangli Rajarambapu Institute Of Technology
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URL https://journaleet.in/articles/the-role-of-interactive-and-immersive-technologies-in-higher-education-a-survey
Link text Click here
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Source of classification or shelving scheme
Koha item type Articles Abstract Database
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          School of Engineering & Technology School of Engineering & Technology Archieval Section 2023-02-28 2023-0379 2023-02-28 2023-02-28 Articles Abstract Database
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