Game-based approach to teach basic python programming. (Record no. 22043)

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Original cataloging agency AIKTC-KRRC
Transcribing agency AIKTC-KRRC
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9 (RLIN) 24965
Author Graceline, Jasmine S.
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Title Game-based approach to teach basic python programming.
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Volume, Issue number Vol.38(2), Oct
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Sangli
Name of publisher, distributor, etc. K.E. Society's Rajarambapu Institute of Technology
Year 2024
300 ## - PHYSICAL DESCRIPTION
Pagination 7-16p.
520 ## - SUMMARY, ETC.
Summary, etc. This paper presents an innovative and interactive game-oriented educational platform employing the Unity game engine and C# scripting. The aim of this interactive 2D platform is to impart fundamental programming skills, specifically focusing on the Python language. This platform comprises of four challenging levels, each increasing in difficulty, providing a captivating and dynamic learning experience. The distinctive feature of the proposed platform is the usage of string matching with regular expressions to instantly evaluate the accuracy of the code entered by users, enabling them to develop their coding skills in a practical and interactive manner. The visually appealing graphics of this platform offer the user the ability to see the real-time effects of their code, rendering it more intuitive and user-friendly with real-time feedback. This platform is designed to be accessible to a diverse audience, including children and adults, making it an inclusive learning tool for people of all ages and backgrounds. The proposed platform is employed to instruct Python programming to a group of undergraduate students and the achievement of course outcomes (CO) is evaluated and contrasted with a traditional learningapproach. The comparative results are presented. The levels of attainment of COs experienced a notable improvement, demonstrating the effectiveness of the proposed learning platform, making it a valuable educational tool for coding novices.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
9 (RLIN) 4642
Topical term or geographic name entry element Humanities and Applied Sciences
700 ## - ADDED ENTRY--PERSONAL NAME
9 (RLIN) 24966
Co-Author Doshi, Sujay
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Place, publisher, and date of publication Sangli Rajarambapu Institute Of Technology
International Standard Serial Number 2349-2473
Title Journal of engineering education transformations (JEET)
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URL https://journaleet.in/articles/a-game-based-approach-to-teach-basic-python-programming
Link text Click here
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Koha item type Articles Abstract Database
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          School of Engineering & Technology School of Engineering & Technology Archieval Section 2025-01-06 2021190 2025-01-06 2025-01-06 Articles Abstract Database
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