Computer Graphics Using OpenGL (Record no. 3376)

000 -LEADER
fixed length control field 00470nam a2200181Ia 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20181027104518.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180926s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 81-203-3829-6
040 ## - CATALOGING SOURCE
Original cataloging agency AIKTC-KRRC
Transcribing agency AIKTC-KRRC
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title ENG
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 6.6
Item number HIL/KEL
Edition number DDC23
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Hill, F. S.
245 #0 - TITLE STATEMENT
Title Computer Graphics Using OpenGL
250 ## - EDITION STATEMENT
Edition statement 3rd
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New Delhi
Name of publisher, distributor, etc. PHI Learning
Date of publication, distribution, etc. 2009
300 ## - PHYSICAL DESCRIPTION
Extent 778 p.
Other physical details | Binding - Paperback |
Dimensions 25.2X20.2
520 ## - SUMMARY, ETC.
Summary, etc. Updated for the latest advances, algorithms, and hardware, this book teaches how to develop and test real OpenGL programs, step-by-step. Students learn through examples that are directly relevant to today's movies, games, Internet and interactive applications. They move from simple line drawings to increasingly complex techniques, including surfaces, shading, and NURBS. Equal weight is given in this edition to both modeling and viewing.

Table of Contents Contents:
1. Introduction to Computer Graphics
2. Initial Steps in Drawing Figures
3. Additional Drawing Tools
4. Vector Tools for Graphics
5. Transformations of Objects
6. Modeling Shapes with Polygonal Meshes
7. Three-Dimensional Viewing
8. Rendering Faces for Visual Realism
9. Tools for Raster Displays
10. Curve and Surface Design
11. Color Theory
12. Introduction to Ray Tracing

Appendix 1 Graphics Tools: How to Obtain and Install OpenGL
Appendix 2 Some Mathematics for Computer Graphics
Appendix 3 SDL: Scene Description Language
Appendix 4 Fractals and the Mandelbrot Set
Appendix 5 Relative and Turtle Drawing Index
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer Engineering
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Kelley, Stephen M.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Text Books
Source of classification or shelving scheme
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent Location Current Location Shelving location Date acquired Source of acquisition Cost, normal purchase price Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type Total Checkouts Date last checked out
          Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 2010-04-26 Medico's Book Aid 386.10 006.6 HIL/KEL E0043 2020-10-23 495.00 2018-09-26 Text Books    
          Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 2010-04-26 Medico's Book Aid 386.10 006.6 HIL/KEL E0044 2020-10-23 495.00 2018-09-26 Text Books 1 2018-12-01
          Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 2015-02-04 Medico's Book Aid 550.00 006.6 HIL/KEL E6777 2020-10-23   2018-09-26 Text Books    
          Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 2015-02-04 Medico's Book Aid 650.00 006.6 HIL/KEL E10237 2020-10-23   2018-09-26 Text Books    
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