Principles Of Computer Grphics (Record no. 4109)

000 -LEADER
fixed length control field 00487nam a2200181Ia 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20181008092648.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180926s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 81-8128-674-1
040 ## - CATALOGING SOURCE
Original cataloging agency AIKTC-KRRC
Transcribing agency AIKTC-KRRC
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title ENG
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 6.6
Item number PAI
Edition number DDC23
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Pai, Shalini Govil
245 #0 - TITLE STATEMENT
Title Principles Of Computer Grphics
246 ## - VARYING FORM OF TITLE
Title proper/short title Theory & Practice Using Open Gl & Maya
250 ## - EDITION STATEMENT
Edition statement 1st
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New Delhi
Name of publisher, distributor, etc. Springer
Date of publication, distribution, etc. 2008
300 ## - PHYSICAL DESCRIPTION
Extent 295 p.
Other physical details | Binding - Paperback |
Dimensions 24*18.2
520 ## - SUMMARY, ETC.
Summary, etc. Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers and workstations. Now more than ever, people are eager to learn about what it takes to make such productions and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API. The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer Engineering
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Text Books
Source of classification or shelving scheme
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent Location Current Location Shelving location Date acquired Source of acquisition Cost, normal purchase price Full call number Barcode Date last seen Koha item type Price effective from
        Not For Loan Reference School of Engineering & Technology School of Engineering & Technology Reference Section 2010-05-05 Medico's Book Aid 475.00 006.6 PAI E2652 2020-10-23 Text Books  
          Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 2010-05-05 Medico's Book Aid 475.00 006.6 PAI E2653 2020-10-23 Text Books 2018-10-08
          Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 2010-05-05 Medico's Book Aid 475.00 006.6 PAI E2654 2020-10-23 Text Books 2018-10-08
          Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 2010-05-05 Medico's Book Aid 475.00 006.6 PAI E2655 2020-10-23 Text Books 2018-10-08
          Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 2010-05-05 Medico's Book Aid 475.00 006.6 PAI E2656 2020-10-23 Text Books 2018-10-08
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