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Whole Body Interaction with Public Displays [electronic resource] /

By: Walter, Robert [author.].
Contributor(s): SpringerLink (Online service).
Series: T-Labs Series in Telecommunication Services: Publisher: Singapore : Springer Singapore : Imprint: Springer, 2017Edition: 1st ed. 2017.Description: XI, 125 p. 43 illus. | Binding - Card Paper |.Content type: text Media type: computer Carrier type: online resourceISBN: 9789811044571.Subject(s): EXTC Engineering | User interfaces (Computer systems) | Signal, Image and Speech Processing | User Interfaces and Human Computer InteractionDDC classification: 621.382 Online resources: Click here to access eBook in Springer Nature platform. (Within Campus only.) In: Springer Nature eBookSummary: This book develops valuable new approaches to digital out-of-home media and digital signage in urban environments. It offers solutions for communicating interactive features of digital signage to passers-by. Digital out-of-home media and digital signage screens are becoming increasingly interactive thanks to touch input technology and gesture recognition. To optimize their conversion rate, interactive public displays must 1) attract attention, 2) communicate to passers-by that they are interactive, 3) explain the interaction, and 4) provide a motivation for passers-by to interact. This book highlights solutions to problems 2 and 3 above. The focus is on whole-body interaction, where the positions and orientations of users and their individual body parts are captured by specialized sensors (e.g., depth cameras). The book presents revealing findings from a field study on communicating interactivity, a laboratory on analysing visual attention, a field study on mid-air gestures, and a field study on using mid-air gestures to select items on interactive public displays.
List(s) this item appears in: Springer Nature eBooks
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This book develops valuable new approaches to digital out-of-home media and digital signage in urban environments. It offers solutions for communicating interactive features of digital signage to passers-by. Digital out-of-home media and digital signage screens are becoming increasingly interactive thanks to touch input technology and gesture recognition. To optimize their conversion rate, interactive public displays must 1) attract attention, 2) communicate to passers-by that they are interactive, 3) explain the interaction, and 4) provide a motivation for passers-by to interact. This book highlights solutions to problems 2 and 3 above. The focus is on whole-body interaction, where the positions and orientations of users and their individual body parts are captured by specialized sensors (e.g., depth cameras). The book presents revealing findings from a field study on communicating interactivity, a laboratory on analysing visual attention, a field study on mid-air gestures, and a field study on using mid-air gestures to select items on interactive public displays.

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