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Computer Graphics With Virtual Reality Systems

By: Maurya, Rajesh Kumar.
Publisher: New Delhi John Wiley & Sons 2009Edition: 1st.Description: 486 p. | Binding - Paperback | 23.5*18.ISBN: 81-265-1984-2.Subject(s): Computer EngineeringDDC classification: 6.6 Summary: Computer Graphics with Virtual Reality Systems is a comprehensive book for undergraduate engineering students of computer science and information technology. The book is a must-have for students, professionals and practitioners interested in object design, transformation, visualization and modeling of real world. Besides, the book is also useful to students of diploma courses and vocational courses at open universities, distance education universities in graphics and animation. Scholars and practitioners, studying computer graphics, image analysis and multimedia courses, can also find the book very helpful. · Introduction to Computer Graphics and Image Analysis · Scan-Conversion Algorithms of Computer Graphics Primitives · Two-Dimensional Transformation · Three-Dimensional Transformation · Viewing and Clipping · Solid Area Scan-Conversion · Curve Design · Surface Generation · Visible and Hidden Surfaces · Object-Rendering and Color Models · Computer Animation · Virtual Reality Systems · Computing Architectures for Virtual Reality · Virtual Reality Programming and Applications
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Circulation 006.6 MAU (Browse shelf) Available E3348
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Circulation 006.6 MAU (Browse shelf) Checked out to Aafaque Ahmed J. Ansari (12CO20) 18/04/2019 E3349
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Circulation 006.6 MAU (Browse shelf) Available E3352
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Computer Graphics with Virtual Reality Systems is a comprehensive book for undergraduate engineering students of computer science and information technology. The book is a must-have for students, professionals and practitioners interested in object design, transformation, visualization and modeling of real world. Besides, the book is also useful to students of diploma courses and vocational courses at open universities, distance education universities in graphics and animation. Scholars and practitioners, studying computer graphics, image analysis and multimedia courses, can also find the book very helpful. · Introduction to Computer Graphics and Image Analysis · Scan-Conversion Algorithms of Computer Graphics Primitives · Two-Dimensional Transformation · Three-Dimensional Transformation · Viewing and Clipping · Solid Area Scan-Conversion · Curve Design · Surface Generation · Visible and Hidden Surfaces · Object-Rendering and Color Models · Computer Animation · Virtual Reality Systems · Computing Architectures for Virtual Reality · Virtual Reality Programming and Applications

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