Normal view MARC view ISBD view

Effect of Kahoot Web-Based Learning on Learning Skills of Pharmacy Students: The Trend in Clinical Pharmacokinetics Course for 2 Generations

By: Tewthanom, Karunrat.
Publisher: Bengaluru Indian journal of pharmaceutical education and research 2019Edition: Vol.53(20, Apr-Jun.Description: 212-215p.Subject(s): PHARMACEUTICSOnline resources: Click here In: Indian journal of pharmaceutical education and researchSummary: Background: Kahoot is a web-based learning that uses worldwide in the education field. From the review literature, lecture with a Kahoot web-based learning will improve the learning skill. However, there have been a few studies of using Kahoot web-based learning in pharmacy education. Therefore, the aim of this study is to compare pre-and post -learning skill using Kahoot web-based learning and observe the trend of effect for 2 generations. Method: Pre-and Posttest was established in Clinical Pharmacokinetics class of 5th year Pharmacy Students for 2 consecutive generations. Before class, the students did the questionnaire to evaluate learning skill and then this group was beginning to enroll the class using Kahoot web-based learning. The 8 dimensions of learning skills; Literacy, Numeracy, Reasoning, Creative problem solving, Critical thinking, Collaborative, Communication and Computing were evaluated. The trend of effect was observed. Results: The data from 21 Pharmacy Students (11 from year 2016, 10 from year 2017) who enroll Clinical Pharmacokinetics course in topic “Therapeutic Drug Monitoring of Aminoglycosides” shown that improved of 8 dimension skills scores after learning with Kahoot web-based as follow (Mean ± SD); Literacy (3.29 ± 0.64 vs 4.19 ± 0.40), Numeracy (3.24 ± 0.83 vs 4.05 ± 0.50), Reasoning (3.29 ± 0.56 vs 4.19 ± 0.40), Creative problem thinking (3.05 ± 0.59 vs 4.19+ 0.60), Critical thinking (3.10 ± 0.70 vs 4.10 ± 0.62), Collaborative (3.19 ± 0.75 vs 4.19 ± 0.40), Communication (3.24 ± 0.62 vs 4.24 ± 0.44) and Computing (3.14 ± 0.73 vs 4.00 ± 0.62). The separate analysis results had the same trends. Conclusion: From the results, Kahoot web-based leaning could improve learning skill in Pharmacy Students. The effects consist in 2 generations. However, the confirmation study in the large group also needed
Tags from this library: No tags from this library for this title. Log in to add tags.
    average rating: 0.0 (0 votes)
Item type Current location Call number Status Date due Barcode Item holds
Articles Abstract Database Articles Abstract Database School of Pharmacy
Archieval Section
Not for loan 2019975
Total holds: 0

Background: Kahoot is a web-based learning that uses worldwide in the education field. From the review literature, lecture with a Kahoot web-based learning will improve the learning skill. However, there have been a few studies of using Kahoot web-based learning in pharmacy education. Therefore, the aim of this study is to compare pre-and post -learning skill using Kahoot web-based learning and observe the trend of effect for 2 generations. Method: Pre-and Posttest was established in Clinical Pharmacokinetics class of 5th year Pharmacy Students for 2 consecutive generations. Before class, the students did the questionnaire to evaluate learning skill and then this group was beginning to enroll the class using Kahoot web-based learning. The 8 dimensions of learning skills; Literacy, Numeracy, Reasoning, Creative problem solving, Critical thinking, Collaborative, Communication and Computing were evaluated. The trend of effect was observed. Results: The data from 21 Pharmacy Students (11 from year 2016, 10 from year 2017) who enroll Clinical Pharmacokinetics course in topic “Therapeutic Drug Monitoring of Aminoglycosides” shown that improved of 8 dimension skills scores after learning with Kahoot web-based as follow (Mean ± SD); Literacy (3.29 ± 0.64 vs 4.19 ± 0.40), Numeracy (3.24 ± 0.83 vs 4.05 ± 0.50), Reasoning (3.29 ± 0.56 vs 4.19 ± 0.40), Creative problem thinking (3.05 ± 0.59 vs 4.19+ 0.60), Critical thinking (3.10 ± 0.70 vs 4.10 ± 0.62), Collaborative (3.19 ± 0.75 vs 4.19 ± 0.40), Communication (3.24 ± 0.62 vs 4.24 ± 0.44) and Computing (3.14 ± 0.73 vs 4.00 ± 0.62). The separate analysis results had the same trends. Conclusion: From the results, Kahoot web-based leaning could improve learning skill in Pharmacy Students. The effects consist in 2 generations. However, the confirmation study in the large group also needed

There are no comments for this item.

Log in to your account to post a comment.

Click on an image to view it in the image viewer

Unique Visitors hit counter Total Page Views free counter
Implemented and Maintained by AIKTC-KRRC (Central Library).
For any Suggestions/Query Contact to library or Email: librarian@aiktc.ac.in | Ph:+91 22 27481247
Website/OPAC best viewed in Mozilla Browser in 1366X768 Resolution.

Powered by Koha