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999 _c20157
_d20157
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040 _aAIKTC-KRRC
_cAIKTC-KRRC
100 _922167
_aMondal, Anowar Hussain
245 _aExploring the effects of game-based learning
250 _aVol.37(1), Jul
260 _aPune
_bEngineering Education Foundation
_c2023
300 _a98-105p.
520 _aAdvancements in technologies are helping the education system to improve and explore a new dimension of learning. Learning beyond class hours is an important issue. Traditional textbooks and learning materials (online as well as offline) may help to overcome this challenge for theory-based papers. On contrary, experimenting in a lab beyond the class hour is challenging, more specifically in schools. The effect of the COVID pandemic also forced the researchers to explore new ways of learning, particularly in lab work. In this work, an interactive virtual Lab was developed for school students. They can virtually perform Ohm's Law experiments using a mobile phone or computer. The proposed lab was designed using Unity Engine with C#. In order to check the acceptance of the proposed applications, we conducted a usability evaluation. It was observed that students learned more effectively using our proposed application.
650 0 _94642
_aHumanities and Applied Sciences
700 _922168
_aMaity, Ranjan
773 0 _dSangli Rajarambapu Institute Of Technology
_tJournal of engineering education transformations (JEET)
_x2349-2473
856 _uhttps://journaleet.in/articles/exploring-the-effects-of-game-based-learning
_yClick here
942 _2ddc
_cAR