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040 _aAIKTC-KRRC
_cAIKTC-KRRC
100 _924965
_aGraceline, Jasmine S.
245 _aGame-based approach to teach basic python programming.
250 _aVol.38(2), Oct
260 _aSangli
_bK.E. Society's Rajarambapu Institute of Technology
_c2024
300 _a7-16p.
520 _aThis paper presents an innovative and interactive game-oriented educational platform employing the Unity game engine and C# scripting. The aim of this interactive 2D platform is to impart fundamental programming skills, specifically focusing on the Python language. This platform comprises of four challenging levels, each increasing in difficulty, providing a captivating and dynamic learning experience. The distinctive feature of the proposed platform is the usage of string matching with regular expressions to instantly evaluate the accuracy of the code entered by users, enabling them to develop their coding skills in a practical and interactive manner. The visually appealing graphics of this platform offer the user the ability to see the real-time effects of their code, rendering it more intuitive and user-friendly with real-time feedback. This platform is designed to be accessible to a diverse audience, including children and adults, making it an inclusive learning tool for people of all ages and backgrounds. The proposed platform is employed to instruct Python programming to a group of undergraduate students and the achievement of course outcomes (CO) is evaluated and contrasted with a traditional learningapproach. The comparative results are presented. The levels of attainment of COs experienced a notable improvement, demonstrating the effectiveness of the proposed learning platform, making it a valuable educational tool for coding novices.
650 0 _94642
_aHumanities and Applied Sciences
700 _924966
_aDoshi, Sujay
773 0 _dSangli Rajarambapu Institute Of Technology
_x2349-2473
_tJournal of engineering education transformations (JEET)
856 _uhttps://journaleet.in/articles/a-game-based-approach-to-teach-basic-python-programming
_yClick here
942 _2ddc
_cAR