Effect of Virtual Activity and Game-Based Learning Techniques in Effective Teaching of 'Professional Ethics'Course (Record no. 17539)

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control field 20220917150303.0
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040 ## - CATALOGING SOURCE
Original cataloging agency AIKTC-KRRC
Transcribing agency AIKTC-KRRC
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9 (RLIN) 17929
Author Pillai, Shanmugam
245 ## - TITLE STATEMENT
Title Effect of Virtual Activity and Game-Based Learning Techniques in Effective Teaching of 'Professional Ethics'Course
250 ## - EDITION STATEMENT
Volume, Issue number Vol,35(3), January
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Pune
Name of publisher, distributor, etc. Engineering Education Foundation
Year 2022
300 ## - PHYSICAL DESCRIPTION
Pagination 100-106p
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Summary, etc. COVID-19 pandemic has created a need for adapting to online teaching, making this the era of Digital Pedagogy. The switch to the online mode makes tutors not use their usual chalk and board methods, creative flashcards, charts, models and creates urges to switch for online materials. Professional ethics is a common humanities course across all engineering courses offered in multiple Engineering educational Institutions. This course requires more activity and game-based learning than formal lecturing for understanding the basic concepts. This article illustrates the list of various online tools and their roles in interactive teaching for this course. The implementation and impact of this teachinglearning technique to this course were discussed here briefly. Based on the student feedback from the 36 Biotechnology undergraduate students who learned this course under this method it was clear that the learning environment was more interactive and engaging. Thus, based on the learning outcome observed at the end of this course, it was evident that the use of such a teaching method helps the learners have more interaction and learning. The faculties and institutions offering this course could adapt similar teaching practices to enhance their teaching-learning process.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
9 (RLIN) 4642
Topical term or geographic name entry element Humanities and Applied Sciences
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9 (RLIN) 17928
Co-Author Kabilan, Jeyarajaguru
773 0# - HOST ITEM ENTRY
Place, publisher, and date of publication Sangli Rajarambapu Institute Of Technology
International Standard Serial Number 2349-2473
Title Journal of engineering education transformations (JEET)
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URL https://journaleet.in/articles/effect-of-virtual-activity-and-game-based-learning-techniques-in-effective-teaching-of-professional-ethicscourse
Link text Click here
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    Dewey Decimal Classification     School of Engineering & Technology School of Engineering & Technology Archieval Section 17/09/2022   2022-1607 17/09/2022 17/09/2022 Articles Abstract Database
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