Effect of Virtual Activity and Game-Based Learning Techniques in Effective Teaching of 'Professional Ethics'Course (Record no. 17539)
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| control field | OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20220917150303.0 |
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| fixed length control field | 220917b xxu||||| |||| 00| 0 eng d |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | AIKTC-KRRC |
| Transcribing agency | AIKTC-KRRC |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| 9 (RLIN) | 17929 |
| Author | Pillai, Shanmugam |
| 245 ## - TITLE STATEMENT | |
| Title | Effect of Virtual Activity and Game-Based Learning Techniques in Effective Teaching of 'Professional Ethics'Course |
| 250 ## - EDITION STATEMENT | |
| Volume, Issue number | Vol,35(3), January |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Pune |
| Name of publisher, distributor, etc. | Engineering Education Foundation |
| Year | 2022 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Pagination | 100-106p |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | COVID-19 pandemic has created a need for adapting to online teaching, making this the era of Digital Pedagogy. The switch to the online mode makes tutors not use their usual chalk and board methods, creative flashcards, charts, models and creates urges to switch for online materials. Professional ethics is a common humanities course across all engineering courses offered in multiple Engineering educational Institutions. This course requires more activity and game-based learning than formal lecturing for understanding the basic concepts. This article illustrates the list of various online tools and their roles in interactive teaching for this course. The implementation and impact of this teachinglearning technique to this course were discussed here briefly. Based on the student feedback from the 36 Biotechnology undergraduate students who learned this course under this method it was clear that the learning environment was more interactive and engaging. Thus, based on the learning outcome observed at the end of this course, it was evident that the use of such a teaching method helps the learners have more interaction and learning. The faculties and institutions offering this course could adapt similar teaching practices to enhance their teaching-learning process. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| 9 (RLIN) | 4642 |
| Topical term or geographic name entry element | Humanities and Applied Sciences |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| 9 (RLIN) | 17928 |
| Co-Author | Kabilan, Jeyarajaguru |
| 773 0# - HOST ITEM ENTRY | |
| Place, publisher, and date of publication | Sangli Rajarambapu Institute Of Technology |
| International Standard Serial Number | 2349-2473 |
| Title | Journal of engineering education transformations (JEET) |
| 856 ## - ELECTRONIC LOCATION AND ACCESS | |
| URL | https://journaleet.in/articles/effect-of-virtual-activity-and-game-based-learning-techniques-in-effective-teaching-of-professional-ethicscourse |
| Link text | Click here |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Source of classification or shelving scheme | Dewey Decimal Classification |
| Koha item type | Articles Abstract Database |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Total Checkouts | Barcode | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dewey Decimal Classification | School of Engineering & Technology | School of Engineering & Technology | Archieval Section | 17/09/2022 | 2022-1607 | 17/09/2022 | 17/09/2022 | Articles Abstract Database |