Game-based teaching methodology for active and informal learning (Record no. 21962)

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control field 20241219105414.0
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Original cataloging agency AIKTC-KRRC
Transcribing agency AIKTC-KRRC
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9 (RLIN) 24869
Author Kulkarni, Anagha
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Title Game-based teaching methodology for active and informal learning
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Volume, Issue number Vol.37(3), Jan
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Place of publication, distribution, etc. Sangli
Name of publisher, distributor, etc. K.E. Society's Rajarambapu Institute of Technology
Year 2024
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Pagination 129-142p.
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Summary, etc. It is difficult to keep learners engaged in the classroom. Teachers need to innovate new ways to keep them active. The most common pedagogic methods require learners to be familiar with course terminologies and phrases. They may even require indepth knowledge of the concepts at times. However, a small number of pedagogic techniques have been developed to ensure that learners understand basic terminologies and phrases, and the relationships between them. This paper fills that gap by introducing a novel game-based pedagogic technique. Findings based on scores of participating and non-participating learners show that participating learners understood the important terminologies, phrases, and their relationships in the courses very well. The nonparticipating learners had difficulty remembering the relationships between terminologies. Experiments have shown that when innovative learning methodologies are used in the classroom, learners understand the important words and concepts better. ANOVA one-factor test suggests that learners have benefitted from this game-based pedagogic approach. It was discovered that gamification aids learners in remembering and relating terminologies and phrases. This method has resulted in better teamwork and comprehension. Gaming, as a pedagogic technique, to learn a course helps build creative, ingenious and pioneering thinking. It builds critical-thinking abilities among learners.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
9 (RLIN) 4642
Topical term or geographic name entry element Humanities and Applied Sciences
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9 (RLIN) 24870
Co-Author Deshpande, Prajakta
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International Standard Serial Number 2349-2473
Title Journal of engineering education transformations (JEET)
Place, publisher, and date of publication Sangli Rajarambapu Institute Of Technology
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URL https://journaleet.in/articles/game-based-teaching-methodology-for-active-and-informal-learning
Link text Click here
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Source of classification or shelving scheme Dewey Decimal Classification
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    Dewey Decimal Classification     School of Engineering & Technology School of Engineering & Technology Archieval Section 19/12/2024   2024-1596 19/12/2024 19/12/2024 Articles Abstract Database
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