Computer Graphics Using OpenGL (Record no. 3376)

MARC details
000 -LEADER
fixed length control field 00470nam a2200181Ia 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20181027104518.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180926s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 81-203-3829-6
040 ## - CATALOGING SOURCE
Original cataloging agency AIKTC-KRRC
Transcribing agency AIKTC-KRRC
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title ENG
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 6.6
Item number HIL/KEL
Edition number DDC23
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Hill, F. S.
245 #0 - TITLE STATEMENT
Title Computer Graphics Using OpenGL
250 ## - EDITION STATEMENT
Edition statement 3rd
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New Delhi
Name of publisher, distributor, etc. PHI Learning
Date of publication, distribution, etc. 2009
300 ## - PHYSICAL DESCRIPTION
Extent 778 p.
Other physical details | Binding - Paperback |
Dimensions 25.2X20.2
520 ## - SUMMARY, ETC.
Summary, etc. Updated for the latest advances, algorithms, and hardware, this book teaches how to develop and test real OpenGL programs, step-by-step. Students learn through examples that are directly relevant to today's movies, games, Internet and interactive applications. They move from simple line drawings to increasingly complex techniques, including surfaces, shading, and NURBS. Equal weight is given in this edition to both modeling and viewing. <br/><br/>Table of Contents Contents:<br/>1. Introduction to Computer Graphics <br/>2. Initial Steps in Drawing Figures <br/>3. Additional Drawing Tools <br/>4. Vector Tools for Graphics <br/>5. Transformations of Objects <br/>6. Modeling Shapes with Polygonal Meshes <br/>7. Three-Dimensional Viewing <br/>8. Rendering Faces for Visual Realism <br/>9. Tools for Raster Displays <br/>10. Curve and Surface Design <br/>11. Color Theory <br/>12. Introduction to Ray Tracing <br/><br/>Appendix 1 Graphics Tools: How to Obtain and Install OpenGL<br/>Appendix 2 Some Mathematics for Computer Graphics <br/>Appendix 3 SDL: Scene Description Language <br/>Appendix 4 Fractals and the Mandelbrot Set <br/>Appendix 5 Relative and Turtle Drawing Index
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer Engineering
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Kelley, Stephen M.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type Date last checked out
    Dewey Decimal Classification     Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 26/04/2010 Medico's Book Aid 386.10   006.6 HIL/KEL E0043 24/06/2025 495.00 26/09/2018 Books  
    Dewey Decimal Classification     Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 26/04/2010 Medico's Book Aid 386.10 1 006.6 HIL/KEL E0044 24/06/2025 495.00 26/09/2018 Books 01/12/2018
    Dewey Decimal Classification     Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 04/02/2015 Medico's Book Aid 550.00   006.6 HIL/KEL E6777 24/06/2025   26/09/2018 Books  
    Dewey Decimal Classification     Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 04/02/2015 Medico's Book Aid 650.00   006.6 HIL/KEL E10237 24/06/2025   26/09/2018 Books  
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