AI for game developers (Record no. 6169)

MARC details
000 -LEADER
fixed length control field 00469nam a2200181Ia 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20181026152212.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 181025s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 81-7366-820-5
040 ## - CATALOGING SOURCE
Original cataloging agency AIKTC-KRRC
Transcribing agency AIKTC-KRRC
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title ENG
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 6.30247948
Item number BOU/SEE
Edition number DDC23
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Bourg, David M.
245 #0 - TITLE STATEMENT
Title AI for game developers
250 ## - EDITION STATEMENT
Edition statement 1st
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Beijing
Name of publisher, distributor, etc. O'reilly
Date of publication, distribution, etc. 2004
300 ## - PHYSICAL DESCRIPTION
Extent 371 p.
Other physical details | Binding - Paperback |
Dimensions 23.2*17.7
520 ## - SUMMARY, ETC.
Summary, etc. Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include:<br/><br/>Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously<br/>Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm<br/>AI scripting<br/>Rule-based AI: learn about variants other than fuzzy logic and finite state machines<br/>Basic probability<br/>Bayesian techniques<br/>Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
9 (RLIN) 4622
Topical term or geographic name entry element Computer Engineering
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Seemann, Glenn
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type Date last checked out
    Dewey Decimal Classification   Not For Loan Reference School of Engineering & Technology School of Engineering & Technology General Stacks 17/02/2011 Medico's Book Aid 100.00   006.30247948 BOU/SEE E5518 24/06/2025 25/10/2018 Books  
    Dewey Decimal Classification     Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 17/02/2011 Medico's Book Aid 100.00 1 006.30247948 BOU/SEE E5519 24/06/2025 25/10/2018 Books 27/01/2022
    Dewey Decimal Classification     Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 17/02/2011 Medico's Book Aid 100.00 1 006.30247948 BOU/SEE E5520 24/06/2025 25/10/2018 Books 27/01/2022
    Dewey Decimal Classification     Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 17/02/2011 Medico's Book Aid 100.00   006.30247948 BOU/SEE E5521 24/06/2025 25/10/2018 Books  
    Dewey Decimal Classification     Circulation School of Engineering & Technology School of Engineering & Technology General Stacks 17/02/2011 Medico's Book Aid 100.00   006.30247948 BOU/SEE E5522 24/06/2025 25/10/2018 Books  
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