AI for game developers (Record no. 6169)
[ view plain ]
| 000 -LEADER | |
|---|---|
| fixed length control field | 00469nam a2200181Ia 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20181026152212.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 181025s9999 xx 000 0 und d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 81-7366-820-5 |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | AIKTC-KRRC |
| Transcribing agency | AIKTC-KRRC |
| 041 ## - LANGUAGE CODE | |
| Language code of text/sound track or separate title | ENG |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 6.30247948 |
| Item number | BOU/SEE |
| Edition number | DDC23 |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Bourg, David M. |
| 245 #0 - TITLE STATEMENT | |
| Title | AI for game developers |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 1st |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Beijing |
| Name of publisher, distributor, etc. | O'reilly |
| Date of publication, distribution, etc. | 2004 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | 371 p. |
| Other physical details | | Binding - Paperback | |
| Dimensions | 23.2*17.7 |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include:<br/><br/>Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously<br/>Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm<br/>AI scripting<br/>Rule-based AI: learn about variants other than fuzzy logic and finite state machines<br/>Basic probability<br/>Bayesian techniques<br/>Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| 9 (RLIN) | 4622 |
| Topical term or geographic name entry element | Computer Engineering |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Seemann, Glenn |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | Books |
| Source of classification or shelving scheme | Dewey Decimal Classification |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Total Checkouts | Full call number | Barcode | Date last seen | Price effective from | Koha item type | Date last checked out |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dewey Decimal Classification | Not For Loan | Reference | School of Engineering & Technology | School of Engineering & Technology | General Stacks | 17/02/2011 | Medico's Book Aid | 100.00 | 006.30247948 BOU/SEE | E5518 | 24/06/2025 | 25/10/2018 | Books | |||||
| Dewey Decimal Classification | Circulation | School of Engineering & Technology | School of Engineering & Technology | General Stacks | 17/02/2011 | Medico's Book Aid | 100.00 | 1 | 006.30247948 BOU/SEE | E5519 | 24/06/2025 | 25/10/2018 | Books | 27/01/2022 | ||||
| Dewey Decimal Classification | Circulation | School of Engineering & Technology | School of Engineering & Technology | General Stacks | 17/02/2011 | Medico's Book Aid | 100.00 | 1 | 006.30247948 BOU/SEE | E5520 | 24/06/2025 | 25/10/2018 | Books | 27/01/2022 | ||||
| Dewey Decimal Classification | Circulation | School of Engineering & Technology | School of Engineering & Technology | General Stacks | 17/02/2011 | Medico's Book Aid | 100.00 | 006.30247948 BOU/SEE | E5521 | 24/06/2025 | 25/10/2018 | Books | ||||||
| Dewey Decimal Classification | Circulation | School of Engineering & Technology | School of Engineering & Technology | General Stacks | 17/02/2011 | Medico's Book Aid | 100.00 | 006.30247948 BOU/SEE | E5522 | 24/06/2025 | 25/10/2018 | Books |