Computer Graphics Using OpenGL
Language: ENG Publication details: New Delhi PHI Learning 2009Edition: 3rdDescription: 778 p. | Binding - Paperback | 25.2X20.2ISBN:- 81-203-3829-6
- 6.6 HIL/KEL DDC23
| Item type | Current library | Collection | Call number | Status | Barcode | |
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|  Books | School of Engineering & Technology General Stacks | Circulation | 006.6 HIL/KEL (Browse shelf(Opens below)) | Available | E6777 | |
|  Books | School of Engineering & Technology General Stacks | Circulation | 006.6 HIL/KEL (Browse shelf(Opens below)) | Available | E10237 | |
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|  Books | School of Engineering & Technology General Stacks | Circulation | 006.6 HIL/KEL (Browse shelf(Opens below)) | Available | E0044 | 
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| 006.6 HIL/KEL Computer Graphics Using OpenGL | 006.6 HIL/KEL Computer Graphics Using OpenGL | 006.6 HIL/KEL Computer Graphics Using OpenGL | 006.6 HIL/KEL Computer Graphics Using OpenGL | 006.6 KRI/RAJ Computer Aided Design | 006.6 KRI/RAJ Computer Aided Design | 006.6 KRI/RAJ Computer Aided Design | 
                                                    
                                                        Updated for the latest advances, algorithms, and hardware, this book teaches how to develop and test real OpenGL programs, step-by-step. Students learn through examples that are directly relevant to today's movies, games, Internet and interactive applications. They move from simple line drawings to increasingly complex techniques, including surfaces, shading, and NURBS. Equal weight is given in this edition to both modeling and viewing. 
Table of Contents Contents:
1. Introduction to Computer Graphics 
2. Initial Steps in Drawing Figures 
3. Additional Drawing Tools 
4. Vector Tools for Graphics 
5. Transformations of Objects 
6. Modeling Shapes with Polygonal Meshes 
7. Three-Dimensional Viewing 
8. Rendering Faces for Visual Realism 
9. Tools for Raster Displays 
10. Curve and Surface Design 
11. Color Theory 
12. Introduction to Ray Tracing 
Appendix 1 Graphics Tools: How to Obtain and Install OpenGL
Appendix 2 Some Mathematics for Computer Graphics 
Appendix 3 SDL: Scene Description Language 
Appendix 4 Fractals and the Mandelbrot Set 
Appendix 5 Relative and Turtle Drawing Index
                                                    
                                                
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