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Computer graphics with virtual reality systems

By: Language: ENG Publication details: New Delhi Wiley India 2014Edition: 2ndDescription: xx, 608 p. | Binding - Paperback |ISBN:
  • 978-81-265-5088-3
Subject(s): DDC classification:
  • 6.6 MAU DDC23
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Holdings
Item type Current library Collection Call number Status Barcode
Books Books School of Engineering & Technology Reference Section Reference 006.6 MAU (Browse shelf(Opens below)) Not For Loan E10253
Books Books School of Engineering & Technology General Stacks Circulation 006.6 MAU (Browse shelf(Opens below)) Available E10254
Books Books School of Engineering & Technology General Stacks Circulation 006.6 MAU (Browse shelf(Opens below)) Available E10255
Books Books School of Engineering & Technology General Stacks Circulation 006.6 MAU (Browse shelf(Opens below)) Available E10256
Books Books School of Engineering & Technology General Stacks Circulation 006.6 MAU (Browse shelf(Opens below)) Available E10257
Books Books School of Engineering & Technology General Stacks Circulation 006.6 MAU (Browse shelf(Opens below)) Available E10258
Books Books School of Engineering & Technology General Stacks Circulation 006.6 MAU (Browse shelf(Opens below)) Available E10259
Books Books School of Engineering & Technology General Stacks Circulation 006.6 MAU (Browse shelf(Opens below)) Available E10260
Books Books School of Engineering & Technology General Stacks Circulation 006.6 MAU (Browse shelf(Opens below)) Available E10261
Books Books School of Engineering & Technology General Stacks Circulation 006.6 MAU (Browse shelf(Opens below)) Available E10262
Total holds: 0

Computer Graphics with Virtual Reality Systems is a comprehensive book for students of computer science, engineering and information technology. The book is a must-have for students, professionals and practitioners interested in understanding object design and visualization, transformation, modeling and animation of real world. Besides, the book is also useful to students of diploma courses and vocational courses at open universities, distance education universities in graphics and animation. Scholars and practitioners, studying computer graphics, image analysis and multimedia courses, can also find the book very helpful. The book in its second edition is improved with in-depth discussion on various topics and inclusion of more solved examples; it explores more recent topics on virtual reality in greater depth. Besides its well-presented topics in computer graphics, the book focuses especially on virtual reality technology by presenting its concepts, techniques and implementation. Concepts in the book have been explored from theoretical, mathematical and programming perspectives to present topics from elementary object design to the most advanced animation and virtual reality systems. The algorithmic and programming approach for core concepts on Graphics, Animation and Virtual Realityusing VRML, Java 3D and OpenGL make it attractive for the readers.

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