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Fundamentals of computer graphics

By: Contributor(s): Language: ENG Publication details: Abindgdon Taylor & Francis 2010Edition: 3rdDescription: xiii,752 p. | Binding - Paperback |ISBN:
  • 978-1-56881-469-8
Subject(s): DDC classification:
  • 6.6 SHI/MAR DDC23
Summary: With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. New in this edition: --Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization --Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. --Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. --Improved and expanded coverage of triangle meshes and mesh data structures. --A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.
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Item type Current library Collection Call number Status Barcode
Books Books School of Engineering & Technology Reference Section Reference 006.6 SHI/MAR (Browse shelf(Opens below)) Not For Loan E10513
Books Books School of Engineering & Technology General Stacks Circulation 006.6 SHI/MAR (Browse shelf(Opens below)) Available E10514
Books Books School of Engineering & Technology General Stacks Circulation 006.6 SHI/MAR (Browse shelf(Opens below)) Available E10515
Books Books School of Engineering & Technology General Stacks Circulation 006.6 SHI/MAR (Browse shelf(Opens below)) Available E10516
Books Books School of Engineering & Technology General Stacks Circulation 006.6 SHI/MAR (Browse shelf(Opens below)) Available E10517
Books Books School of Engineering & Technology General Stacks Circulation 006.6 SHI/MAR (Browse shelf(Opens below)) Available E10518
Books Books School of Engineering & Technology General Stacks Circulation 006.6 SHI/MAR (Browse shelf(Opens below)) Available E10519
Books Books School of Engineering & Technology General Stacks Circulation 006.6 SHI/MAR (Browse shelf(Opens below)) Available E10520
Books Books School of Engineering & Technology General Stacks Circulation 006.6 SHI/MAR (Browse shelf(Opens below)) Available E10521
Books Books School of Engineering & Technology General Stacks Circulation 006.6 SHI/MAR (Browse shelf(Opens below)) Available E10522
Total holds: 0

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

New in this edition:

--Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization
--Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading.
--Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization.
--Improved and expanded coverage of triangle meshes and mesh data structures.
--A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.

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