TY - BOOK AU - Nijholt,Anton ED - SpringerLink (Online service) TI - Playable Cities: The City as a Digital Playground T2 - Gaming Media and Social Effects, SN - 9789811019623 U1 - 006.3 23 PY - 2017/// CY - Singapore PB - Springer Singapore, Imprint: Springer KW - Computer Engineering KW - User Interfaces and Human Computer Interaction KW - Mathematical Applications in Computer Science KW - Urban Studies/Sociology N2 - This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events UR - https://doi.org/10.1007/978-981-10-1962-3 ER -