| 000 | 03606nam a22005535i 4500 | ||
|---|---|---|---|
| 999 | _c11821 _d11821 | ||
| 001 | 978-981-10-1962-3 | ||
| 003 | DE-He213 | ||
| 005 | 20211210120705.0 | ||
| 008 | 161014s2017 si | s |||| 0|eng d | ||
| 020 | _a9789811019623 | ||
| 040 | _cAIKTC-KRRC | ||
| 041 | _aENG | ||
| 072 | 7 | _aUYQ _2bicssc | |
| 072 | 7 | _aTEC009000 _2bisacsh | |
| 072 | 7 | _aUYQ _2thema | |
| 082 | 0 | 4 | _a006.3 _223 | 
| 245 | 1 | 0 | _aPlayable Cities _h[electronic resource] : _bThe City as a Digital Playground / | 
| 250 | _a1st ed. 2017. | ||
| 264 | 1 | _aSingapore : _bSpringer Singapore : _bImprint: Springer, _c2017. | |
| 300 | _aX, 253 p. 73 illus., 71 illus. in color. _bCard Paper | ||
| 336 | _atext _btxt _2rdacontent | ||
| 337 | _acomputer _bc _2rdamedia | ||
| 338 | _aonline resource _bcr _2rdacarrier | ||
| 347 | _atext file _bPDF _2rda | ||
| 490 | 1 | _aGaming Media and Social Effects, _x2197-9685 | |
| 520 | _aThis book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events. | ||
| 650 | 0 | _aComputer Engineering _94622 | |
| 653 | _aUser Interfaces and Human Computer Interaction. | ||
| 653 | _aMathematical Applications in Computer Science. | ||
| 653 | _aUrban Studies/Sociology. | ||
| 700 | 1 | _aNijholt, Anton. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt | |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 | _iPrinted edition: _z9789811019616 | 
| 776 | 0 | 8 | _iPrinted edition: _z9789811019630 | 
| 776 | 0 | 8 | _iPrinted edition: _z9789811094880 | 
| 830 | 0 | _aGaming Media and Social Effects, _x2197-9685 | |
| 856 | 4 | 0 | _uhttps://doi.org/10.1007/978-981-10-1962-3 _zClick here to access eBook in Springer Nature platform. (Within Campus only.) | 
| 942 | _cEBOOKS _2ddc | ||