| 000 | 04061nam a22005775i 4500 | ||
|---|---|---|---|
| 999 | _c11968 _d11968 | ||
| 001 | 978-981-10-0861-0 | ||
| 003 | DE-He213 | ||
| 005 | 20211125152718.0 | ||
| 008 | 161011s2017 si | s |||| 0|eng d | ||
| 020 | _a9789811008610 | ||
| 040 | _cAIKTC-KRRC | ||
| 041 | _aENG | ||
| 072 | 7 | _aUYQ _2bicssc | |
| 072 | 7 | _aTEC009000 _2bisacsh | |
| 072 | 7 | _aUYQ _2thema | |
| 082 | 0 | 4 | _a006.3 _223 | 
| 245 | 1 | 0 | _aSimulation and Serious Games for Education _h[electronic resource] / | 
| 250 | _a1st ed. 2017. | ||
| 264 | 1 | _aSingapore : _bSpringer Singapore : _bImprint: Springer, _c2017. | |
| 300 | _aX, 145 p. 65 illus., 53 illus. in color. _bCard Paper | ||
| 336 | _atext _btxt _2rdacontent | ||
| 337 | _acomputer _bc _2rdamedia | ||
| 338 | _aonline resource _bcr _2rdacarrier | ||
| 347 | _atext file _bPDF _2rda | ||
| 490 | 1 | _aGaming Media and Social Effects, _x2197-9685 | |
| 520 | _aThis book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas. | ||
| 650 | 0 | _aComputer Engineering _94622 | |
| 653 | _aEducational technology. | ||
| 653 | _aChild psychology. | ||
| 653 | _aSchool psychology. | ||
| 653 | _aUser Interfaces and Human Computer Interaction. | ||
| 700 | 1 | _aCai, Yiyu. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt | |
| 700 | 1 | _aGoei, Sui Lin. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt | |
| 700 | 1 | _aTrooster, Wim. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt | |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 | _iPrinted edition: _z9789811008603 | 
| 776 | 0 | 8 | _iPrinted edition: _z9789811008627 | 
| 776 | 0 | 8 | _iPrinted edition: _z9789811092701 | 
| 830 | 0 | _aGaming Media and Social Effects, _x2197-9685 | |
| 856 | 4 | 0 | _uhttps://doi.org/10.1007/978-981-10-0861-0 _zClick here to access eBook in Springer Nature platform. (Within Campus only.) | 
| 942 | _cEBOOKS _2ddc | ||